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In ranked games, one small mistake by a player could be flamed for the whole duration of the game, leading some to actually stop playing altogether. With the introduction of the matchmaking system, the game became more competitive, but it also started to suck the fun out of the game. Players would play game after game, chasing a higher MMR to show their friends how they were outclassing them. Valve kept players hooked with its MMR system, which made Dota 2 very competitive game.
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In fact, short of that, this cancerous cell will multiply exponentially and kill the game in short order. Do the math, however, and you’ll see that few actually means about 23% of the community, a number that will continue to grow if a stricter reporting system isn’t put in place. Valve is well aware of the issue, but to keep players playing, they decided to let “a few” cancerous players slide. This becomes critical when they start to believe they can do whatever they want in the game, including intentional feeding because they know that the chances they’ll be punished are very low. I chose the word cancerous for a reason: A player that might not be cancerous at one point could become so as he or she meets other cancerous players and sees them go unpunished. Once enjoyable, the game now leaves players stressed and frustrated. With the number of cancerous players increasing as I write, Valve continues to ignore calls for a better reporting system to be implemented. Like all games, Dota 2 is affected by the toxicity of some players. For all its success, the game has tumbled somewhat from its peak and faces an uncertain future due to multiple issues that have arisen. Nonetheless, all good things must come to an end and, of course, and Dota2 is no exception.
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With that kind of cash flow, Valve has been able to keep the game fresh and balanced by making periodic changes. Last year alone, Valve managed to earn 76.7 million dollars from sales of The Compendium (battle pass), and that’s excluding the three Majors. Even with a community smaller than League of Legends’, Valve’s marketing strategy keeps Dota 2 players wanting more and more from the game. The success stories of players-once referred to as ‘nerds’ and ‘geeks’ – becoming overnight millionaires have inspired kids the world over.ĭespite having multiple competitors on the market, including League of Legends, Heroes of Newerth and Overwatch, Valve has managed to keep Dota 2 its number #1 revenue-generating MOBA.
#Dota 2 doom professional#
His prescience didn’t benefit Valve alone, but a host of others, including professional players, event organizers, gaming product manufacturers and behind-the-scenes workers. Many questioned Valve’s decision on the million-dollar prize pool for an e-sport tournament, but Gabe Newell’s gamble proved a wise one, as that one million dollars pales in comparison to Valve’s earnings from its annual Dota2 Championship Tournament, The International and the newly introduced Major. Opening up with a whopping 1 million dollars as its prize pool for its first official tournament, the game’s popularity has grown exponentially ever since-from a handful of players to an average of 568,198 in the last 30 days. Tweet Since its introduction in 2011, Dota 2 has been one of the most popular games.
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